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Strategy
 
fdredcap
Posts: 0
Posted on 2014-09-17 22:13:33
To counter a team that goes double TE and two receivers is it better to go 3-4, cover three with two SS and crowd the back field or go 5-3, cover 1 and hope my Dline gets quick pressure and my speedy LBs can do the job on the TEs. The guy only passes too.
  
David Ortiz
Posts: 3148
Posted on 2014-09-17 22:43:58
In this game, stacking defenders doesn't matter. It's all a bunch of formulas. When the QB passes, a target is selected at random (within the orders you've set-if you set your offense to pass to one side, the "randomly selected" target will probably be on that side). A defender is assigned to that receiver. It's a zone defense of sorts (CBs will usually defend WRs, OLBs generally defend against the TEs). Then, you get a few rolls matching the receiver's stats against the defender's, which determine the outcome of the play. Other players in the area don't factor into the calculation.

Knowing that, stacking players isn't much use. If you have two defenders at the same position on defense, each will be randomly assigned to defend about 1/2 of plays in their "area." If one of them is much better than the other, playing both means that half of passes to that area are defended by an inferior player. That's not good.


Basically, if you have two players who are more or less equal at a position, play them both. Otherwise, there's no point. The best strategy is to maximize the average ability of the 11 players on the field. If you have 2 good MLBs, but 1 of your two SFs is really bad, play a 4-4 with one safety. If you only have 3 good LBs and 4 really good DLs, use a 4-3. If you have 4 really good LBs and only 3 DLs worth mentioning, 3-4 is the way to go.

Another way to look at it is this: rank your defenders from best to worst. Then, with some limits (you can't have 6 DLs, or 5 SFs, etc), try and play the top 11 on that list, or as close as possible to it. You want to maximize the average ability of the players you send out there, and that's the way to do so. That's it. You now know 99% of tactics in GI.

edit: Forgot to add that DTs are basically irrelevant in this game due to the dominance of the passing game at the higher levels. So, if you have only 1 good SF and 1 good MLB, go ahead and play 2 weak DTs and a nose tackle. The weak DTs will barely matter unless your opponent is running the ball.
  
Belau23
Posts: 0
Posted on 2014-09-17 23:06:45
Play your best guys in whatever formation suits the numbers you have. If you have 3 great LB's, play a 4-3. If you have 4 great ones, play a 3-4. If you only have 1 good Safety, play a single FS. If you have 2 good ones, play s FS's.

Stacking has proven to find mixed results. I'd say 60% of the time it doesn't help much, but there have been games where stacking slowed certain offenses
  
Phiba
Posts: 4441
Posted on 2014-09-18 0:15:22
That was a great summary by David

I'm being a bit pedantic but

David Ortiz wrote:

Then, with some limits (you can't have 6 DLs, or 5 SFs, etc)



You can have 6 SFs in a legal formation FS L,R,C and SS L,R,C.

Why anyone would want to play with 6 SFs is beyond me though
  
BSwagger
Posts: 1280
Posted on 2014-09-18 0:37:45
I usually play 3 safties. Maybe I should try more?
  
fdredcap
Posts: 0
Posted on 2014-09-19 15:02:18
David Ortiz wrote:

In this game, stacking defenders doesn't matter. It's all a bunch of formulas. When the QB passes, a target is selected at random (within the orders you've set-if you set your offense to pass to one side, the "randomly selected" target will probably be on that side). A defender is assigned to that receiver. It's a zone defense of sorts (CBs will usually defend WRs, OLBs generally defend against the TEs). Then, you get a few rolls matching the receiver's stats against the defender's, which determine the outcome of the play. Other players in the area don't factor into the calculation.

Knowing that, stacking players isn't much use. If you have two defenders at the same position on defense, each will be randomly assigned to defend about 1/2 of plays in their "area." If one of them is much better than the other, playing both means that half of passes to that area are defended by an inferior player. That's not good.


Basically, if you have two players who are more or less equal at a position, play them both. Otherwise, there's no point. The best strategy is to maximize the average ability of the 11 players on the field. If you have 2 good MLBs, but 1 of your two SFs is really bad, play a 4-4 with one safety. If you only have 3 good LBs and 4 really good DLs, use a 4-3. If you have 4 really good LBs and only 3 DLs worth mentioning, 3-4 is the way to go.

Another way to look at it is this: rank your defenders from best to worst. Then, with some limits (you can't have 6 DLs, or 5 SFs, etc), try and play the top 11 on that list, or as close as possible to it. You want to maximize the average ability of the players you send out there, and that's the way to do so. That's it. You now know 99% of tactics in GI.

edit: Forgot to add that DTs are basically irrelevant in this game due to the dominance of the passing game at the higher levels. So, if you have only 1 good SF and 1 good MLB, go ahead and play 2 weak DTs and a nose tackle. The weak DTs will barely matter unless your opponent is running the ball.



Wow thanks a million, ya learn something new everyday. This really helps thanks.