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Stamina 20 Bug
Forum index >> Bug reports >> Stamina 20 Bug Goto page : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
 
BSwagger
Posts: 1280
Posted on 2015-10-15 2:34:49
I still don't buy into the bug. I may avoid training players to 20 stamina to be safe but I'm not a believer at this time.
  
hosh13
Posts: 2985
Posted on 2015-10-15 2:42:48
cflames3412 wrote:

Several 20 stam players got me to wc finals I say it's more noticeable in club games but not as much of a factor in nt



Looks more like a chance for you to blow your own trumpet than anything else!

Anyway, let's have a look at your last 2 games with Štefan Kubec at OT -

vs Canada - they have 2 stam 20 players in the front 7 so no problem

vs USA - no stam 20 on their D but Kubek gives up all of your 4 pressures.

With only 1 stam 20 player on the OL it is not a big deal since the average of the OL stays at a reasonable level. I dare you to add another stam 20 player to that OL!
  
hosh13
Posts: 2985
Posted on 2015-10-15 2:46:55
The main problem with stam 20 is when you have 2 stam 20 players trying to cover a receiver. In this scenario the average of these players goes into the toilet and they get burned all day.

With Adriani, even though he is stam 20, the QB is keeping the average between him and Adriani at a decent level which does indeed trump 2 stam 20 defenders as we see in his game vs Hakers.
  
cflames3412
Posts: 7366
Posted on 2015-10-15 2:57:45
hosh13 wrote:

cflames3412 wrote:

Several 20 stam players got me to wc finals I say it's more noticeable in club games but not as much of a factor in nt



Looks more like a chance for you to blow your own trumpet than anything else!

Anyway, let's have a look at your last 2 games with Štefan Kubec at OT -

vs Canada - they have 2 stam 20 players in the front 7 so no problem

vs USA - no stam 20 on their D but Kubek gives up all of your 4 pressures.

With only 1 stam 20 player on the OL it is not a big deal since the average of the OL stays at a reasonable level. I dare you to add another stam 20 player to that OL!



Kubec doesn't have 20 stam
  
hosh13
Posts: 2985
Posted on 2015-10-15 3:50:24
So Michal Műller and Ctibor Říha then?

So you had no stam 20 games since Netherlands.

I also see that they're both OGs and since the FB, OTs and C are good it doesn't open the floodgates. Looks like OGs are pointless!

Interesting.
  
Hard-core fan (ultimate supporter owner)lvessGI Supporter
Posts: 791
Joined: 2014-02-16
II.1
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2015-10-15 4:01:48
While I subscribe to the theory that where there is smoke there is fire, I'm not sure 20 stamina is the only thing smoking here.

However, some of you seem to be assuming that reason for every time a player drops a full * from from Start Rating to End Rating is because he has 20 stamina. I just don't see that being the case. For example, let's review my match in Week 4 this season.

1) My QB with 13 CON and 6 stamina starts at 4.5* (the highest rating he's ever pulled BTW) and ends at 3.5*. Interestingly he performed better in the second half than the first.

2) My LBO/R with 18 CON and 8 stamina starts at 3.5* and ends at 2.5*.

3) My SS/R with 11 CON and 5 stamina starts at 4* and ends at 3*.

None of those players have 20 stamina. What they do have in common is low stamina. Two of them also have unbalanced builds at the moment due to low teamwork taking longer for some skills to catch up to the rest (won't share which ones, scout all 3 if you really wanna know).

I would actually theorize that stamina in general plays a far bigger role in the start and particularly end game ratings than anything else. It might actually get the most weighting in the start and ending calculations which would result in strange * ratings for players with stamina at the extreme ends of the spectrum.

Honestly, I look at it like this. It takes a long time to train a player to achieve a balanced build on a player. You need to max out Speed and Strength, both Tactical skills, Agility, Footwork and one or two other skills. That's 7-8 skills to max out. Now add training to 20 stamina. Now add low to average teamwork into the mix and something needs to be sacrificed before they reach 28 and training points drop.

So what happens then? Well you get unbalance builds or low physicals or both, followed by complaining after that finally catches up with your team a few times each season.
  
Gatr22GI Supporter
Posts: 14540
Joined: 2009-09-29
I.1
Offline
Posted on 2015-10-15 4:32:35
hosh13 wrote:

BSwagger wrote:

That sounds like a lot of coincidences.



Exactly - how can there be all these weird results involving stam 20 players. It aint no coincidence!



I have weird results every season without any stamina 20 players.
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
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Gatr22GI Supporter
Posts: 14540
Joined: 2009-09-29
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Offline
Posted on 2015-10-15 4:36:48
hosh13 wrote:

cflames3412 wrote:

Several 20 stam players got me to wc finals I say it's more noticeable in club games but not as much of a factor in nt



Looks more like a chance for you to blow your own trumpet than anything else!

Anyway, let's have a look at your last 2 games with Štefan Kubec at OT -

vs Canada - they have 2 stam 20 players in the front 7 so no problem

vs USA - no stam 20 on their D but Kubek gives up all of your 4 pressures.

With only 1 stam 20 player on the OL it is not a big deal since the average of the OL stays at a reasonable level. I dare you to add another stam 20 player to that OL!



This right here means nothing. Kubek didn't give up any pressures, the OL vs the DL and LBs allowed for the percentage chance of a sack or pressure to occur. The only one on one comparison during this event is when the DL and LBs win the roll and then the QB is compared to the blitzer to determine the results of the play. It can be a pressure, a sack, or the QB decides to run or still attempt a pass. My DL and LB's average about 8-10 pressures/sacks per game every game and it has nothing to do with stamina 20 players, in my opinion
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

Gatr22GI Supporter
Posts: 14540
Joined: 2009-09-29
I.1
Offline
Posted on 2015-10-15 4:39:56
lvess wrote:

While I subscribe to the theory that where there is smoke there is fire, I'm not sure 20 stamina is the only thing smoking here.

However, some of you seem to be assuming that reason for every time a player drops a full * from from Start Rating to End Rating is because he has 20 stamina. I just don't see that being the case. For example, let's review my match in Week 4 this season.

1) My QB with 13 CON and 6 stamina starts at 4.5* (the highest rating he's ever pulled BTW) and ends at 3.5*. Interestingly he performed better in the second half than the first.

2) My LBO/R with 18 CON and 8 stamina starts at 3.5* and ends at 2.5*.

3) My SS/R with 11 CON and 5 stamina starts at 4* and ends at 3*.

None of those players have 20 stamina. What they do have in common is low stamina. Two of them also have unbalanced builds at the moment due to low teamwork taking longer for some skills to catch up to the rest (won't share which ones, scout all 3 if you really wanna know).

I would actually theorize that stamina in general plays a far bigger role in the start and particularly end game ratings than anything else. It might actually get the most weighting in the start and ending calculations which would result in strange * ratings for players with stamina at the extreme ends of the spectrum.

Honestly, I look at it like this. It takes a long time to train a player to achieve a balanced build on a player. You need to max out Speed and Strength, both Tactical skills, Agility, Footwork and one or two other skills. That's 7-8 skills to max out. Now add training to 20 stamina. Now add low to average teamwork into the mix and something needs to be sacrificed before they reach 28 and training points drop.

So what happens then? Well you get unbalance builds or low physicals or both, followed by complaining after that finally catches up with your team a few times each season.



According to FAQ's, stamina is only calculated in the end game rating, it has nothing to do with the start game rating at all. It's much more likely that consistency and randomness are much bigger factors, in my opinion
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

Shankster
Posts: 665
Posted on 2015-10-15 4:56:11
Just a curious question, if I wanted my players to stop at 19 stamina, is that possible? From what I've seen in my training reports, stats are increased even when you don't train them.
  
 
Forum index >> Bug reports >> Stamina 20 Bug Goto page : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10