Grid-Iron american football game language selector
Language
ČeštinaDanskDeutsch
EnglishEspañolEspañol (Latinoamérica)
FrançaisItalianoMagyar
NederlandsPolskiPortuguês (Brasil)
RomânăSlovenčinaSlovenščina
SrpskiSuomiБългарски
РусскийУкраїнська 
Register
Login
What am I paying for?
 
ike2112
Posts: 0
Posted on 2008-10-06 22:37:22
I bought a year's supporter pass over the weekend, but to be honest I'm already wondering why I bothered.
Apart from the warm feeling I get in contributing towards someone's ISP bill, I don't seem to be getting much in the way of benefit.

When I click on my players, I can now get their training details to see how close they are in each skill to getting an increase. But that seems to be about it.
Two players changed position this week, but I didn't get any notification of it.
At least one player had his skills increase, but I didn't get any notification of it.

I thought these sorts of things - proper, detailed updates on your players - were the perks of being a supporter? I got fed up trying to keep track of things myself on a spreadsheet.

So....I get to align some cartoon ladies as cheerleaders. But I get almost nowt to actually help in the game itself. Is this right? Am I missing something?
  
Gurudefence
Posts: 0
Posted on 2008-10-06 23:07:18
ike2112 wrote:

#1 When I click on my players, I can now get their training details to see how close they are in each skill to getting an increase. But that seems to be about it.

#2 Two players changed position this week, but I didn't get any notification of it.

#3 At least one player had his skills increase, but I didn't get any notification of it.

#4 I thought these sorts of things - proper, detailed updates on your players - were the perks of being a supporter? I got fed up trying to keep track of things myself on a spreadsheet.



#1: About it? About it? This is a huge advantage in the game!

#2: This is a good suggestion. Instead of moaning about it like Mona the Vampire, why don't you contribute by writing on the Suggestions Forum?

#3: You should of been notified. Check Messages >Team. However, you say you bought Supporter at the weekend, yet training is every Thursday. You wouldn't of had a chance to receive an update yet. Think about it - How is it possible?

#4: What other stuff do you want to know about them? What else is there to know? Would you like to know their shoe size? Perhaps their favourite music?

Guru.
  
ike2112
Posts: 0
Posted on 2008-10-07 0:23:07
First of all, I wouldn't expect such a tone of response from a moderator of a forum.
Despite that, I appreciate you replying.

I don't think it is that huge an advantage to have a little coloured bar show me that the WR I've been training on catching, is slowly getting better at catching, and will soon increase 1pt in skill at catching.

I didn't realise the skills changed on a Thursday. And I was sure that I last updated my spreadsheet on Friday, but it may have been Thursday - it was snuck in during a project at work.

The other things, I had expected them to happen. Any changes to players being notified etc. I will take time however to rewrite something that would be suitable for the suggestions part of the forum.
To me, buying a supporter is like buying an assistant coach - someone lets you know about X, Y and Z throughout each week. Being a supporter doesn't need to give you an advantage in playing against others, but it should make the whole process smoother, and easier to stick with in the long-term.

Knowing whether my middle linebacker prefers Kiss or The Doors would be cool. But I'd much rather know if he wants to play MLB, or whether he maybe feels he'd rather play elsewhere. I'm guessing that isn't covered in the game, but maybe that's something else for my suggestions post.
Knowing that player A, B or C is getting too tired would be good. Yes I know there's a fitness % - but do we know at what point the fitness reduction starts to have a serious effect? And how does it merge with Stamina - does someone with higher stamina retain greater fitness % ? You'd think they should, but that doesn't seem to be the case.
  
Gurudefence
Posts: 0
Posted on 2008-10-07 0:25:50
First of all, before even reading your post, I apologise for my response. But you must understand, what else could possibly be available for a supporter currently? Let us know! Don't moan!

Unfortunately, with my initial post, I spoke as if I was not a Moderator. I thought you were quite narrow-minded and somewhat ignorant with your recent postings. But with your last post, I notice you do have a sense of humour

I will read your post accordingly.

Guru.
  
Gurudefence
Posts: 0
Posted on 2008-10-07 0:44:40
Personally, I think it is a huge advantage to have the "Training Details" tab. You must realise that, how stupid it may sound, a Wide Receiver doesn't just need the Catching skill. And also, with training, even if you 'Focus on' "Catching", the player will only receive 65% of the training points available. Would you not want to know where those other training points go? Whether you could quickly raise a skill in another attacking skill such as Carrying or Footwork? I know I would! And I am sure that you would, too

Skills only change after training, and training takes place at 3am on Friday morning.

On another note, I completely agree that buying a Supporter Account should make "the whole process smoother, and easier to stick with in the long-term". But you must understand, the Grid-Iron team want users like ourselves to unlock the Game Engine and to find out factors such as skills required for each position! Now ofcourse, I am not saying that you think that if someone is to buy Supporter, you will be given everything on a plate. What I am trying to say is, it may have been too early to buy a supporter? Because surely, in Season Two at the least, you would assume that there would be more tools available for paying users? Which, for users such as yourself - who I guess, enjoy more complex additions to games such as GI - would be alot more enjoyable?

Your note about Kiss and The Doors has given me an insight into the music you like Nice touch!

I can help you out with the Stamina, Training and Fitness topic. Fitness is affected only by training. Fitness does not affect match performance. So in real life it should, not here. "And how does it merge with Stamina - does someone with higher stamina retain greater fitness %" - No! If you watch your Roster, the fitness of players will not rise, or fall, until Training takes place again. As for Stamina, it is believed to help your players attain their Player Rating throughout the whole match. However, you must understand that there are other factors which affect a players performance right now, too. Such as Experience and Team Chemistry! So basing the decrease in rating from the Start of a game to the Finish, is not entirely based upon Stamina.

Lastly, please feel free to right in the suggestions forum. You have some great ideas

I hope this helps.

Andy.
  
[GI] AdminGI Supporter
Posts: 2367
Posted on 2008-10-07 8:52:42
Gurudefence wrote:

Fitness is affected only by training. Fitness does not affect match performance.

Just a minor correction.
Fitness is only affected by training, but it does effect match performance
The lower the fitness, the lesser the starting rating for the player.
  
Gurudefence
Posts: 0
Posted on 2008-10-07 9:36:52


We are slowly getting more information out of you Admin

Apologies for the wrong statement.

Guru.

EDIT: Well that's me buggered for the next match!
  
ike2112
Posts: 0
Posted on 2008-10-07 13:48:37
But for fitness levels, other factors must come into play - otherwise every player that has been training for 8 weeks would have the same fitness. Since you can't choose a training intensity for individuals, everyone trains the same, so if there were no other factors then everyone should be at the same fitness %age.
But they don't. I assumed therefore that some players must have better fitness/stamina than others, and since there's a stamina skill, I assumed that would be the other factor.

You're probably right, in that from a selfish point of view it hasn't maybe been a good decision to become a 12-month supporter right now, since the game itself is so basic and the admin openly admits that some parts don't work all too well just yet.
But I felt one of the best ways to help it develop, maybe even speed up the process, is to try and support it. It was either that or ditch the game and rejoin next year, and I guess I prefer trying to be part of the solution.
I just think that a little more could be done right now for those with supporter accounts. A little bit more incentive, y'know. Maybe some standard O and D formations could be provided, in addition to your own default, to make setting the lineup easier. Maybe you should be able to see what your upcoming opponent's actual tactics were in their previous game, rather than trying to guess based on what position each player is noted at. A team could after all play 2WR and a TE, and so you'd play a base Defense. But all of those potential receivers could be aligned to the left, so you should really overload your defense accordingly. Little extras like that could help - just giving you more information than we currently have, because right now it does seem a bit random. I played a guy totally out of position a couple of games ago by accident as I got names mixed up. Neither his natural position, nor his existing skills fit the position at all. He should have had a shocker. But he didn't, he actually had a very good game. Doesn't really make sense, and makes you think that the game engine isn't developed enough yet. But with more information available, we can better work out what really makes a difference in games.

Being able to see precisely where training increases are happening is helpful to an extent. I would expect that there's a lot more to being a wide receiver than just catching or speed - but do we know for sure? Is vision needed to identify zone coverages? Positioning used to find the gaps in zone? I doubt it - because the defence can't choose to play man or zone coverage just now. I'd have to assume that footwork and agility and carrying would all probably make your receiver more likely to score once he has the ball. But I don't really know, I don't think it is possible to know for sure. Maybe in the future other skills would be needed more.
It's good to be able to judge how many weeks it'll take to gain a skill point. But it's hardly a huge advantage, and when I posted initially I thought that it was the only difference in having a supporter account. I'm glad though that I'll also get training updates, because I think that is essential.
  
Mercutioh
Posts: 7396
Posted on 2008-10-07 18:06:36
Another thing to consider is the competitiveness factor. If supporters get too much of a competitive advantage(scouting opponents actual lineup configuration) it skews the game so that supporter is no longer an option but a necessity. the things added to supporter should be bells and whistles, not necessarily in game advantages.
  
 
Last posts
2024-05-01 9:46
Nationalmannschaft
Author:Samuelcrel
2024-05-01 1:28
Inactivity BUG
Author:hoospack
2024-04-30 22:04
Balkan's Top League.
Author:Radu27
2024-04-30 22:01
Inactivity BUG
Author:Radu27
2024-04-30 8:32
[Appel] Match Amical
Author:zone rouge
2024-04-30 5:42
Friendlies not processed?
Author:SrednaD