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A Few Game Engine Breakthroughs
 
Gurudefence
Posts: 0
Posted on 2008-10-30 19:44:14
Player Ratings

Individual Rating (For example, Matches) = rating + positional stats + stamina + consistency + team chemistry

Positional Rating is like another statistic for a given position the only difference being that rating can only be improved by playing games on that position (instead of training).

Administrator wrote:

OL - blocking
DL - tackling



Administrator wrote:


The automatic 4th down rush is at and after the 40 yard line (that is, when the scrimmage line is at 60 yards or more)

There is no "nearly the end of time" simulation, so the opposing team starts normally as they would any action



Administrator wrote:

"Extreme" formations were not allowed on purpose. 3 WRs on one side is one of them.

Why?
Well hypothetically if you figured out on which side he has only one CB or None and put 3 WRs on that side it would simply be devastating for the other team. Now in real life that wouldn't be much of a problem since you would have a chance to see what your opponent is doing and counter his/her action but here you can't. So this limitation will stay for now (at least until we figure out some way to overcome the problem)


Administrator wrote:

shaftdiggity wrote:

2 questions:

Are 0 and 20 absolute hard caps?

You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:

-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?

No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:

-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?

20 is the max.

shaftdiggity wrote:

Are the physical stats that have hidden, predetermined limits (strength and speed) are they hard caps (cannot improve once you maxed out) or soft caps (subject to the X% chance to level once you have maxed up to 4 levels above max like in the FAQ for normal stats)

If I understand this correctly, speed and strength limits are soft caps until they're maxed out then they become hard caps


Administrator wrote:



Oh, for those who don't know how how the default orders work.
You make a formation and set it as default orders. In case you Don't submit your formation the default orders are used. If you do submit the formation and it's illegal (for whatever reason) then the default orders are Not used. If your default formation is illegal (for whatever reason) then the bot formation is used.

 
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